destiny game user guide

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destiny game user guide
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destiny game user guide

In this guide you will find information about, among others, details on character creation process. All available character classes (Titan, Hunter, and Warlock) are described, as well as their special abilities and equipment. The guide also includes information on the locations visited in the game and interactions with other players (cooperative or competitive). A large part of the guide consists of a walkthrough of the storyline missions and the description of side quests and random events. Thanks to this guide, you will learn what types of missions there are in the game, what is the Tower, as well as how to use specific materials. Destiny is a game developed by Bungie Software Studios, which in the past was made famous mainly thanks to Halo series. This time you play as a Guardian, who travels across the galaxy and takes part in exciting adventures. Destiny puts great emphasis on playing with others, although it is also possible to play alone. Most missions can be done in co-op, but there is also a PvP mode that allows battling against living opponents. Activision Blizzard - Publisher Website. Destiny - Official Website. Here's a list of network-oriented titles you can play without constantly listening to offensive remarks insulting members of our families. The term also implies an opportunity the devs have to mend the things that don't work properly. In this 2-part article we will explain the backstory of the world of Destiny. In this 2-part article we will explain the backstory of the world of Destiny. Have fun using it on our WWW pages. All logos and images are copyrighted by their respective owners. If you don't love your initial choice, use a different save slot to try another class. Destiny 's most dedicated players often end up using their three save slots to make one of each class! On offense, they have a wide selection of direct-impact powers that smash swaths through targets. They can also erect barriers to shield themselves and their fireteams.

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Titans can boost and glide off the ground like Warlocks can, but Titans are more focused on speed rather than hangtime. Their abilities tend to paint areas of the battlefield with damage over time, creating brief no-go zones for enemies. They can also choose to take a role rejuvenating themselves and teammates. While jumping, their boosting and gliding airtime exceeds that of Titans and Hunters. Or they can choose to teleport instead, zapping ahead instantly from an aerial starting point for more height or distance.The Hunter's toolkit is ideal for chewing up specific threats one by one, quickly thinning opposing forces on the field of battle. Hunters lack the point-blank unsubtlety of Titans or the area (and aerial) control of Warlocks, not to mention their group-buffing tools, but make up the difference with their focused power and agility. When airborne, Hunters use double- and triple-jumps for extra air control.Available races are classic Humans, the Awoken, who branched off from Humans by retreating to the fringe of the solar system, and the sentient mechanical Exos. Masculine and Feminine versions are available for each race. After selecting the broad parameters of race and gender, you can choose from many different faces, hairstyles, markings, and colorings to differentiate your Guardian. Review and adjust control options in the Settings tab of the Start Menu (indicated by a cog symbol). Players can now customize and map specific actions to various buttons on their controller or keyboard and mice setup.Don't worry, your Ghost will walk you through the details when you meet. After your unexpected awakening in the Cosmodrome, your first task is to cross the wasted landscape of the Divide. Along the way, you'll begin to learn the ways of a Guardian and receive a quick primer-by-fire on Destiny 2 combat.For PC players, hitting TAB on the keyboard will deploy your Ghost and allow you to deploy your Sparrow if available, return to orbit, or open the Director.

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By opening the Director, you will have access to the map, waypoints, the in-game store, social options, and your Seasonal rewards. Deploying your Ghost also shows you the current waypoint. A white diamond shape would appear which can guide the direction of your objective. For more details on navigation see the Navigation section below. BOUNTIES As you collect quests and bounties, your progress can be viewed via the Director. Weekly bounties will give you more XP and potential rewards. New Light players will meet their first NPC vendor, Shaw Han, in Cosmodrome. Shaw would provide an in-game bounty tutorial before players will meet more vendors across the Solar System and in the Tower. More details on bounties and quests are available in the Navigating the Universe section below.There are multiple Lost Sectors on each planet so there are plenty rewards to collect for the wanted enemies you'll find within. The Lost Sector symbol can be found the World Map and once discovered, it will be highlighted where you can continue to earn rewards for each completion. As part of your New Light experience, be sure to use the World Map to help you find the Lost Sector in the Forgotten Shore section of The Cosmodrome. Once you're near, look for the Lost Sector logo that will mark your entrance. Most new players start collecting Glimmer: The currency of the Last City. A form of programmable matter, used both for craft and as a fuel.These resources are used to purchase valuable items such as Upgrade Modules and Enhancement Cores that can advance your power. More information on mods and infusion practices is available in the Weapons, Armor and more! If you have friends playing on your platform of choice, you can easily find them in the Roster tab in the Director. From within that menu, you can join or create a fireteam.

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You can also find new friends to join your fireteam or make new ones if you’re looking for help with a certain activity using the Fireteams feature in the Official Destiny 2 Companion App. You can also manage your gear, track your bounties and much more. Check out the Resources section to enhance your Destiny 2 experience including popular 3rd party applications.Current weapons and available ammo are also displayed. 4. When you get hit, damage will initially deplete the white shield gauge. Once the shield is shattered, hazards will begin chipping away at your red health gauge. If this is fully depleted, your Guardian will perish. When in danger, rest briefly behind cover, hidden from enemy attacks, to give the shield time to regenerate. Rewards earned will be shown on the right side of your screen. Most often this will be Glimmer or other types of currency, weapons and armor pulled from loot caches, and engrams picked up from vanquished targets. After picking up a piece of gear, wait for a break in the action, then check out the Character screen to see if you’ve received an upgrade worth equipping right away. Check out Weapons, Armor, and Rewards for more about upgrades.Kinetic weapons will tend to be your primary tool. They deal high direct damage to unshielded targets, but are less effective against shielded adversaries. Energy weapons deal elemental damage, allowing them to melt through enemy shields much more effectively than Kinetic weapons. Bonus damage is dealt if you break an enemy’s color-coded elemental shield with the corresponding element: Solar for orange shields, Arc for blue shields, and Void for purple shields. Against unshielded enemies, Energy weapons are slightly weaker than Kinetic weapons. They’re strong against any target, but are particularly valuable against challenging foes (indicated by yellow health bars). Power weapons are typically a bit unwieldy, and you can’t carry very much reserve ammo for them.

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More about weapon types can be found under Weapons, Armor and more! Basic engrams will award you various weapons and gear which can help you gain overall power, or an item with a roll or attribute that suits your play style. These engrams normally are decrypted upon pickup. Like the blue engrams, most Legendary Engrams will be decrypted without the need to visit a Cryptarch. Like the Legendary Engrams, they will be decrypted upon pick up. The shiny purple Prime Engram can be decrypted to a higher level gear until the soft level cap. Unlike the other Engrams, Prime engrams must be decrypted by a Cryptarch. Guardians can claim a free Prime Engram by having a registered Bungie.net account and visiting the Bungie Rewards page. The clear Eververse Engram can be decrypted into a variety of cosmetic, mods, Ghost ships and much more. Guardians can either visit Tess Everis, the Eververse vendor to decrypt, or directly decrypt in the Store tab in the Director.You can tell if you’ve struck the weak point because damage numbers will be displayed in yellow. For most enemy types, the weak point is naturally the head, but this is not always the case. For example, against biomechanical Vex adversaries and orb-shaped Servitors, the weak point is right in the center. When in doubt, shoot different spots till you see yellow numbers. Against some enemies, the weak point will be basically the only vulnerable part. Particularly during boss encounters, you might have to aim at shifting weak points, while dealing with phrases of boss immunity.But death is not the end. Other Guardians can bring back a downed Guardian by standing nearby and following the Revive prompt. A defeated Guardian can also follow their own prompt to Respawn, which brings them back on the fringe of the current battlefield.You’ll know when you’ve entered a Restriction Zone because you’ll get a clear notice onscreen, and your vision will shimmer ominously. Manual respawning in Restriction Zones will be more difficult.

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A coordinated fireteam can brave a Restriction Zone with multiple individual defeats as long as they keep reviving each other and progressing as a unit. If all Guardians are defeated at once, the whole fireteam will be booted back to the entrance of the Restriction Zone, which works like a checkpoint. Anything accomplished prior to being wiped out will have to be redone. In most locations and during most activities, fireteams move in and out of Restriction Zones, alternating between sections of normal or heightened stakes. But certain Nightfall strikes based on difficulty, the entire activity is a Restriction Zone, raising the challenge substantially. GUARDIAN POWERS Apart from having different movement options when airborne, it’s these abilities that differentiate the three Guardian classes. Each Guardian subclass has its own selection of specialized Super, grenade, melee, and class ability actions. GRENADE Grenades are powerful explosives with a wide variety of effects. They vary from straightforward explosive ordinance, to sticky bombs that attach to victims, to area-denial tools that briefly wash the detonation zone with pulsing damage. Take care not to hurt yourself with a grenade tossed too close. For some subclasses, holding down the grenade button activates an alternate effect, like “cooking” the grenade for extra power or consuming grenade energy to replenish health. When melee energy is full, a better melee ability is available. Full-energy melee strikes have better reach and damage than standard melee, along with additional effects like shield, health, or ability energy regeneration.They tend to offer effects that can benefit an entire fireteam, if used cooperatively. Using class abilities to complement teammates goes a long way toward making tough firefights winnable. For Hunter, class abilities are dodge maneuvers activated by double-tapping the crouch button.

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For Titan and Warlock, class abilities help fireteams stand their current ground, bolstered by temporary buffs or cover. These are activated by holding the crouch button. SUPER A Super’s expression depends on a Guardian’s chosen subclass, but the end result is a devastating attack (or temporary alternate state) that’s capable of laying waste to many minor opponents at once, or heavily damaging a boss. Defeating enemies with a Super generates Orbs of Power, which teammates can collect to quickly build up more Super energy. Coordinated teams use Supers judiciously to help everyone get Supers more often, greatly increasing fireteam lethality. Control the fight, seize your enemies in an icy grip, and shatter them where they stand. Power takes a new form for all three Guardian classes. For more information about Stasis, visit the official Stasis page. When a foe has less than half health, they’ll glow subtly, and a small circular tick mark will appear above their head. Approach this enemy and press in the right analog stick (Q on PC-keyboard) to initiate the finishing move. If within range, you’ll take them out with a flashy third-person cinematic. If you are running out of ammo, using the finishing move while you're close gives you an edge than being exposed while reloading or switching weapons. Different Guardians have different starting finishers, and more styles can be acquired from Tess Everis’s Eververse store in the Tower. Some special finishing moves expend a little Super energy to generate extra effects, like spawning Heavy ammo or replenishing health. UNIQUE CLASS ACTIONS Depending on your Guardian’s subclass, you may have access to more actions. Some classes have a special dodge maneuver on the ground or even in the air (executed on consoles by double-tapping the crouch button or on PC by using the “air move” key, which defaults to X). Some subclasses also have alternate abilities activated by holding down the grenade button.

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Powered-up melee strikes have preconditions for certain subclasses, like sprinting or jumping first. And several Supers are not simply fire-and-forget mega-moves, but instead are powered-up states that enable temporary actions. Carefully read your favored subclass’s ability breakdowns on the Character screen so you’ll be aware of any non-standard capabilities worth weaving into your battle plan. MAKING THE MOST OF SPECIAL ABILITIES Special abilities recharge over time, in addition to building up more quickly under certain conditions (picking up Orbs of Power regenerates Super energy, some melee attacks help regenerate grenades, and so on). Unless you know an especially sturdy adversary is coming up soon, don't save available special abilities for a rainy day; Use them as often as possible, especially on clustered enemies, challenging foes, and particularly nasty commander-types. SPRINTING INTO COVER To sprint, push in the left analog stick while moving on the ground. Sprinting gets you from point A to point B faster than a normal running pace and makes it much more likely you’ll dodge enemy attacks and gunfire along the way. A life-saving habit to develop: Whenever your shield is broken, drop what you’re doing and sprint into cover to let the shield regenerate. Don’t get greedy during shoot-outs. The only catch regarding sprinting is that it’s a commitment. You can’t do anything else while sprinting, so no firing or reloading a weapon. If you need to move quickly while reloading at the same time, try aerial movement. SPRINTING ON OPEN GROUND When facing off on open ground, without convenient cover to hide behind, sprinting perpendicular to current threats makes it much more likely they’ll miss. (By perpendicular, we mean sprinting laterally around attackers, maintaining the same distance, not sprinting toward or away from them.) If a vital tip for dodging bullets is “stay moving,” then it stands to reason that “stay moving, but faster” is an even better tip.

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SLIDING FOR FUN AND PROFIT When sprinting, press the crouch button to perform a high-speed slide. When hurrying to cover, this gives you a brief speed boost while lowering your profile quite a bit. After the slide’s momentum ends, you’ll be crouching. Keep that in mind while continuing to move around. To stand up, either tap the crouch button or sprint again by pushing in the left stick while moving. AIR MOVEMENT Extreme air mobility is one of the defining traits of Guardians. Pressing the jump button while airborne (whether after jumping or stepping off a ledge) engages some type of specialized aerial move, depending on the current Guardian class and subclass movement choice. Each subclass has three aerial movement options to choose from. Hunters have an array of double- and triple-jump options available, while Titans and Warlocks use boost jets to glide for extra hangtime (and Warlock’s Voidwalker subclass has a unique teleporting aerial ability called Blink). Air movement helps cross chasms and reach higher ground. The initial momentum increases of Hunter’s Strafe double-jump, Titan’s Catapult glide, and Warlock’s Burst glide are also great for a little extra forward oomph when crossing dangerous airspace. And when you need to reload while seeking a better attack angle or the safety of cover, jetting through the air while reloading is faster and safer than plodding on the ground at normal speed. LEDGE MANTLING Boost, glide, or warp through the air into the side of a viable platform or ledge (essentially slapping into the lip of it with your Guardian’s hip rather than their feet) to deftly climb up, rather than missing your footing altogether and falling down. This isn’t necessarily something to aim for, but it can help you just barely make jumps across long gaps or recover from desperate falls. CUTTING RELOADS SHORT To make every moment count, be aware that you don’t have to watch the full reload animation play out.

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As soon as the number displayed for ammo reserves indicates a full magazine, you’re free to fire. In the case of weapons that reload shell-by-shell, like many Shotguns, you don’t have to wait for the weapon to be fully reloaded before you return to firing. As long as at least one round is chambered, the weapon can be discharged. This section will bring you up to speed on using Nav Mode for local info, the Director to keep track of game-wide progress, and the Tower as a social space and launchpad for new missions.Any current objectives will be outlined on the left, and any tracked pursuits (selected in the Director) will be displayed on the right. Marks on the heads-up display will point the way to any nearby points of interest, like mission goals or allies with whom you can interact. When in doubt about immediate priorities, deploy your Ghost to access Nav Mode. Nav Mode is also used to hop aboard a Sparrow and to return from a deployment back to orbit.This is a comprehensive display of locations,Traveling between planetary bodies is accomplished with the Destinations tab. Different locations are accessible depending on your Power level, XP gained, and content purchased. THE TOWER Familiarize yourself with allies here while learning the meaning of various icons and marks on the map and the heads-up display.Right away, you can join other Guardians for Vanguard strikes, Nightfall: The Ordeal, travel to available locations for self-directed patrols, deal out and dodge ownage in Crucible and Gambit matches, and so on. But you'll have to seek out the blue icons adorned with the Destiny tricorn symbol to progress as a new player. Here’s a brief outline of the first few stops: Equipping it begins the incremental process of increasing Power level with new gear. He also grants several immediate rewards, like a new Ghost Shell and shader. She directs you to travel to the European Dead Zone to rendezvous with Devrim Kay. Doing so will introduce you to free-roaming activities.

Like Zavala, he can grant immediate rewards and he voices most Crucible matches apart from Iron Banner and Trials of Osiris. Like Shaxx, he offers Gambit bounties that allows you to powerful and collect various Gambit themed weapons and gear. Amanda allows you purchase ships and vehicles. Other goods may be handled by Amanda so check with her from time to time. This just begins to scratch the surface of all there is to see and do in Destiny 2. If you want to focus on player-versus-player combat, you’ll spend a lot of time talking to the Drifter and Lord Shaxx. Any items you overlook during missions will end up as deliveries sent to Kadi 55-30. And Master Rahool can help you out with any of those rewards that are too complex and rare to decrypt and equip on the fly. The Vault will help keep things organized when you’ve acquired enough gear to fill up your Guardian’s on-hand inventory. Keep seeking out blue Destiny icons to travel to more locations and meet new allies. ACTIVITIES VANGUARD STRIKES AND NIGHTFALL: The Ordeal Check out the Vanguard icon under the Director’s Destinations tab to access missions intended for fireteams. You don’t have to tackle these with a team of three, but it’s strongly encouraged. You can tackle these with a premade fireteam of friends or let the matchmaking system find an online team for you to join. It’ll be a random Vanguard strike each time you enter this event. When no other activities take priority, “spamming” Vanguard strikes is one of the main ways players hone combat proficiency while gaining XP, Glimmer, and rewards. Extremely extra. This is because Nightfall strikes are much harder than normal Vanguard strikes. There are two types of Nightfall strikes: The Ordeal, and Grandmaster, which includes weekly challenges. In Adept and Hero difficulty modes, matchmaking is available for The Ordeal. The higher the difficulty the higher return of rewards.

Regular Nightfall strikes do not have matchmaking and should be attempted with a premade fireteam. It’s possible to tackle an Ordeal Nightfall strike alone, but it’s not recommended. Every week, the Nightfall: The Ordeal strike centers on a particular Vanguard strike. You can run the strike as often as you want (you beautiful masochist, you), but you’ll be able to garner the special reward for completion only once per week per character.Bounties and pursuits are bite-sized quests that offer rewards of Glimmer, XP, and items for completing straightforward tasks. Examples include defeating enemies with melee strikes, Supers, certain weapon types, and so on. Some bounties refresh weekly, while others refresh every day. Check in with Tower residents regularly to take advantage of their rotating selection of bounties and to see what rare materials and items they might be willing to swap for various consumables and currencies. Use the Quests tab of the Director to see which bounties and pursuits you’ve accepted, and click on any you’d like to actively track in Nav Mode. Bounties and pursuits are unique in that, unless they specify otherwise, you can work on completing them during any type of content. For example, for a bounty requiring you to calibrate Fusion Rifles by using them to take down enemies, you might start it out during free-roaming patrols, rack up more Fusion Rifle takedowns inside a Vanguard strike, then finish off the bounty during a daily Heroic story mission. In general, if you think there’s a chance you’ll perform the actions described by a bounty or pursuit, there’s no reason not to accept them.There will be discrete missions that take place on various destinations which you can keep track in your Quest tab. Upcoming public events are noted on the Map tab of the Director, and there will also be an announcement (as well as clear visual and audio cues) when one begins near your current location.

The Cosmodrome and EDZ on Earth is available by default at the beginning. Other worlds become available for free-roaming activities through XP accrual. RAIDS The newest Raid: Deep Stone Crypt, is available only with the purchase of Beyond Light. Other Raids are included with bundles of content available for purchase, including Forsaken and Shadowkeep. Raids are intended for six-Guardian fireteams and contain the hardest encounters, asking the utmost coordination and focus from the Guardians who dare attempt them. But the rewards for making it out successfully are unsurpassed. As with Nightfall strikes, you can enter raids as often as you want, but you will receive exclusive rewards only once per raid, per week, per character. The weapons found in treasure chests and received from Shaw Han kick-starts the process of upgrading gear and increasing your Power level. Open the Character screen, equip the new weapon, then take a look around this menu. You’ll be spending a lot of time here. You’ll frequently open up this tab to equip new weapons and armor, to toggle between available subclasses and abilities, and to customize appearance by swapping vehicles, emblems, shaders, and emotes. The Settings tab, indicated by a small cog symbol, lets you tailor your audiovisual and control experience as desired. Other tabs in the Start Menu provide more niche functions, helping you keep track of information about the expansive worlds and arsenals of Destiny 2. Clan Information pertaining to your current clan Collectibles Compendium of equipment and items Triumphs Codex of accomplishments and lore Character Overview of Guardian equipment, abilities, and stats Inventory List of available consumables, modifications, and shaders Settings Customizable options for controls, video, audio, and gameplay EARNING NEW GEAR Most directly, you will often receive new equipment when opening up loot caches.

Loot caches can be found when on patrol in various locations, tucked away in ruined buildings or enemy encampments. And extremely powerful foes may leave behind loot caches when they’re defeated. Look for challenging foes with yellow health bars, and take part in public events against enemy leaders. Reward Color Reward Rarity White Common Green Uncommon Blue Rare Purple Legendary Yellow Exotic Allies found in the Tower and other locations will frequently either give you gear as a reward for accomplishing some task or sell gear to you in exchange for Glimmer and other forms of currency. As the Gunsmith, Banshee-44 will offer different kinds of guns for purchase, and the Cryptarch, Master Rahool, can decode mysteriously high-value engrams to reveal the prize inside. You’ll also receive equipment rewards for completing different kinds of missions. But sometimes, defeating enemies and completing missions will reward you with engrams, items encrypted into an archaic crystallized form. Depending on the complexity of the engram, gear may be decrypted immediately into a usable state upon receipt, or the services of a Cryptarch (such as Master Rahool) may be required to unlock the reward hidden within. If you neglect to snag a dropped engram during hectic combat, whether embarking on a mission or participating in free-roaming content, don’t worry. Upon return to the Tower, the Postmaster, Kadi 55-30, will have the engram available for pickup. Other types of items can be collected and used for various things. Roaming in various locations, you’ll discover different types of resources that can be harvested and later exchanged for valuable goods. Items like shaders and mods can be acquired and used to customize the appearance and performance of equipment. And new Ghost Shells, jumpships, and emblems allow even further personalization of Guardian appearance.

Rewards Effects Weapons Increase Power level, customize stats, change appearance Armor Increase Power level, customize stats, change appearance Class Items Increase Power level, change appearance Ghost Shells Change appearance, bonus effects Clan Banners Change appearance Sparrows Increase free-roaming movement speed, change appearance Jumpships Change appearance Emblems Change appearance Finishers Change appearance, bonus effects Emotes Change appearance Consumables Types of currency (mod components, Enhancement Cores, Dusklight Shards, Etheric Spirals, etc.) Modifications Alter weapon and armor performance Shaders Change appearance WEAPONS AND AMMO TYPES More ammo can be acquired by picking up ammo boxes, which are often dropped by defeated opponents. Ammo boxes come in three varieties: Primary ammo, Special ammo, and Heavy ammo. The type of ammo a given weapon requires is indicated by its info thumbnail on the Character screen. This info is also visible at-a-glance during combat in the bottom-left of the heads-up display, with the color of the line next to each weapon. There are rare exceptions to the following, but for the most part, specific weapon types require specific kinds of ammo: PRIMARY AMMO WEAPONS (White one-bullet ammo icon) Auto Rifle Combat Bow Hand Cannon Pulse Rifle Scout Rifle Sidearm Submachine Gun Exotic Grenade Launcher (Fighting Lion) SPECIAL AMMO WEAPONS (Green two-bullet ammo icon) Fusion Rifle Shotgun Sniper Rifle Trace Rifle Grenade Launcher HEAVY AMMO WEAPONS (Purple three-bullet ammo icon) Machine Gun Grenade Launcher (drum loaded) Linear Fusion Rifle Rocket Launcher Sword Exotic Bow (Leviathan's Breath) EQUIPMENT SLOTS, POWER LEVEL, AND STATS Power level is the most important overall stat for a Guardian. It’s an aggregate of all equipped weapon attack ratings and all equipped armor defense ratings (including the class item). Other slots (like emblems, Sparrows, etc.) don’t factor in.